
- #World of tanks blitz tech tree how to
- #World of tanks blitz tech tree update
- #World of tanks blitz tech tree full
#World of tanks blitz tech tree full
Just load HESH and you'll make quick work of most opponents, and the standard pen is plenty to face heavies frontally, and when it isn't? Why else does this tank have the best mobility for a TD (maybe jagdpanther 2 is better? But this has a turret so.)Ħ- SU-152 - I'm british and my first ever shot in this thing was a nice HE into the rear end of a full health amx 13 75. Only true downside is that it's french (no offense (: )Ĩ- LTTB - Ultra fast russian bias machine, with a nice gun and really troll armour, have fun trying to pen that with he su152! (Ofc it's possible but at lttb top speed? Nope)ħ- Charioteer - Tier 8 HESH? Of course I love this thing! The ability to bully tier 8 mediums and basically any tier 7 cannot be underrated, and the mobility is wonderful, especially for a TD.
#World of tanks blitz tech tree how to
Nothing to do with this topic.10- T29 - This tank is simply a beast at tier 7, the armour combined with that hard hitting gun and the ability to use a speed boost make it a formidable opponent, and it is genuinely a threat to most tanks on the battlefield, and it's just simply a joy to play especially when in a hull down position.ĩ- ARL 44 - It has amazing frontal armour and a great gun, easily one of the best tier 6 heavies out there, and alot of opponents don't know how to deal with this tank due to its decent mobility and it's low tier.

Counter battery gains effectiveness, so arty is further encouraged to fire on other arty. Arty play would get more interesting as arty has to intelligently pick which direction to aim and which position to hide in. If arty is focused on one flank the other can be pushed with relative certainty that artillery wouldn't be able to redirect fire for some time. Arty would be encouraged to guard specific flanks and leave their cone of destruction there(lest they deal with the cursed reposition). The point? Arty becomes a more strategic element on the battlefield, much like a machinegun nest would be with infantry. Now, with havoc, you have terrain detection built into objects, so tanks with stabilizers can drop them and bury them into the ground and it wouldn't really look stupid. It might also be considered to nerf all the relevant stats if there's no stabilization(it honestly don't need to be by much, high tier arty is pretty crap as it is) The drawback: It could take as long as 30 seconds to put down the stabilizers(or adjust for the new firing possition, if you don't have have stabilizers).

20% on the GW E-100 and T92 (they really need it), 15% on the Object 261, and basically nothing on the bat chat(though it could still use a flat buff) and Conq GC.

What would the benefits be: a % based reduction in aim time, and reload speed, and shell dispersion eg. Stabilizers could grant a larger effect but would take time to lower. All arty would get such a boost when they lock their hulls, but it would be far more pronounced with narrow arced tanks like the Object 261, and tanks with built in stabilizers like the T92. Why not make the narrow firing angles worthwhile on the arty that have them and allow them to lock their hulls for an accuracy/aim time/reload boost. Right now, they suffer with aim time, less so with tanks that have wide traverse angles, more so with tanks that have to turn their hulls to fire.

#World of tanks blitz tech tree update
You know, with the havoc update something fun can be done to fix arty.
